Sending Network player info with RPC

Hi all,
I’m having quite an issue an I don’t really get it…
In my situation I send from the server to the clients the list of players which are in game and operational, so they can send RPC to them as they are ready to handle them.
But when a second client joins my game and my server sends to him the network player info of the first connected client the info sent by the server are not the same received on the other side…
Here are 2 screenshots, first on is what the server sends to the newly connected client :

the second on is what is received on the other side…

Anybody has a clue of what could be wrong ?

Thanks in advance

List item

I cannot see your screenshoots, althought

Have you check if you use Buffered RPC?