Sending Procedurally Generated world over network

Hello, I’ve been trying to get Unet working on my game, which features a procedurally generated planet. Is there a way to send the specific data of the positions of blocks over Unet, and if so, could you please provide a sample or a step-by-step analysis of how to do it? Thanks.

@NoseKills is right. Make sure your procedure is completely deterministic and only transmit the inputs to the procedure. That can also be used for save and load.