Hello
I am trying to animate an object my hitting it with a raycast that is attached to my player character the code for the raycast is below `
using UnityEngine;
using System.Collections;
public class SpellRayCast : MonoBehaviour {
SkeletonController sControl;
public bool skelAwaken = false;
// Use this for initialization
void Start () {
}
void FixedUpdate () {
RaycastHit hit;
Ray ray = new Ray (transform.position, transform.forward);
Vector3 forward = transform.TransformDirection(Vector3.forward) * 10;
Debug.DrawRay(transform.position, forward, Color.green);
if (Physics.Raycast(ray, out hit)){
if (hit.collider.tag == "Skeleton") {
skelAwaken = true;
}
else{
skelAwaken = false;
}
}
}
public bool giveAwake(bool Res){
Res = skelAwaken;
return Res;
}
}
The code for the Object I am trying to animate is below
using UnityEngine;
using System.Collections;
public class SkeletonController : MonoBehaviour {
Animation anim;
Animator anima;
bool awaken;
public Rigidbody rBody;
SpellRayCast awake;
GameObject spell;
// Use this for initialization
void Start () {
anim = GetComponent<Animation>();
anima = GetComponent<Animator>();
rBody = GetComponent<Rigidbody>();
spell = GameObject.FindGameObjectWithTag("Spell");
awake = spell.GetComponent<SpellRayCast>();
awaken = awake.giveAwake(Res:awaken);
}
// Update is called once per frame
void Update () {
if (awaken == true) {
anima.SetTrigger("Awoken");
anim.Play("Reanimate");
}
}
}
Any help would be appreciated, new to programming sure I messed something up