This has probably been answered elsewhere but I can’t find it…
I have a script that is on a LOT of gameObjects, i’m using Timeline and i’m trying to trigger the appropriate functions on the script at certain points.
The issue is, I can’t seem to see a way I can just emit a signal and anything with the appropriate script will react, I apparently need a receiver on each object, the problem is thats going to flood my timeline with every object that has the script which is unfeasable.
My original thought was to stick the receiver on my GameManager (as the script in question gets a reference to the manager and another attached script on it), then try and trigger the appropriate functions on the script according to bools on the manager’s attached script, but unless I did something wrong that just didn’t seem to work.
Does anyone have any insight on this? I just need to use timeline to trigger functions…