SendMessage script problem

My sendMessage script is causing problems. Here is the code;

//Code-Line on one object
GameObject.Find("Game").SendMessage("count");

//And on the other (recieving) object called Game.
function count () {
ballsHit++;
if (ballsHit >= requiredBalls){
print ("You win");
}

I am not sure if you need to do sendmessage(“count”, null) or if you are allowed to leave null out. And it looks like you are missing a parenthesis on function count()

You need 1 more } at the end. Otherwise it looks right to me unless the variables scope.