Why my SendMessage give me the error : SendMessage has no receiver!, Why ? plz… i need example Thanks!
Script 1 (Sender)
#pragma strict
var speed = 13;
var boostSpeed = 30;
var jumpSpeed = 8.0;
var gravity = 20.0;
private var moveDirection = Vector3.zero;
private var grounded : boolean = false;
function Start () {
}
function FixedUpdate() {
if (grounded) {
moveDirection = Vector3(Input.GetAxis("HorizontalP1"), 0, Input.GetAxis("VerticalP1"));
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= speed;
if (Input.GetButton ("JumpP1")) {
moveDirection.y = jumpSpeed;
}
}
moveDirection.y -= gravity * Time.deltaTime;
var controller : CharacterController = GetComponent(CharacterController);
var flags = controller.Move(moveDirection * Time.deltaTime);
grounded = (flags & CollisionFlags.CollidedBelow) != 0;
}
function OnTriggerEnter (other : Collider){
if (other.name == ("Diamond")) {
SendMessage ("takeDiamond");
Destroy(other.gameObject);
}
if (other.name == ("SuperDiamond")){
SendMessage ("takeSuperDiamond");
Destroy(other.gameObject);
}
}
@script RequireComponent(CharacterController)
Script 2 (Receiver)
#pragma strict
var scoreValue : float;
var Player1Score : TextMesh;
var diamondScore = 10;
var superDiamondScore = 100;
var scoreString = "Player 1 : 0";
private var score = 0;
public var SpawnPoint1_1 : GameObject;
public var SpawnPoint1_2 : GameObject;
function Start () {
}
function Update () {
Player1Score.text = "Player 1 : " + score;
}
function takeDiamond(){
score += diamondScore;
scoreValue += diamondScore;
scoreString = "Player 1 : "+scoreValue;
}
function takeSuperDiamond() {
score += superDiamondScore;
scoreValue += superDiamondScore;
scoreString = "Player 1 : "+scoreValue;
}