Hi,
I have a virtual button UI, when pointer enter the UI I want it SendValueToControl(1) and deactive itself, the I need to reset(send 0) it at some point while the UI is deactive, but it doesn’t work
It is annoying to do things like
ui.Reset();
ui.gamObject.SetActive(false);```
so any workaround? or did I miss anything about OnScreenControl?