I have a model and an animation in a separate FBX. When I import them both as resources, I get animation in the other and model in the other. The animation the animation itself, an “avatar” and an empty Armature. When I drag the animation from this to the actual model that I have in my scene, the animation works once.
When I click on the animation in the Animation FBX, it doesn’t have the loop set but none of the fields can be modified so I cannot set it to looping. I would rather change the property of the animation rather than hack some sort of reset for the animation myself.
Any ideas on how to do this? I’d imagine it’s a semi-common problem with animations being in separate files.