Separate animation fbx - make the animation loop?

I have a model and an animation in a separate FBX. When I import them both as resources, I get animation in the other and model in the other. The animation the animation itself, an “avatar” and an empty Armature. When I drag the animation from this to the actual model that I have in my scene, the animation works once.

When I click on the animation in the Animation FBX, it doesn’t have the loop set but none of the fields can be modified so I cannot set it to looping. I would rather change the property of the animation rather than hack some sort of reset for the animation myself.

Any ideas on how to do this? I’d imagine it’s a semi-common problem with animations being in separate files.

Try duplicating the animations.

(Project View) In your original Import Prefab containing the animations, click the anim to highlight it then press Ctrl+D