Separate animation files and player asset size

We have done all of our animations as separate Maya files (meshname@animationname.mb) because we felt that made it easier for the animators to update individual animations, as well as to make the naming system transparent.

I have just noticed that our animations now occupy 88 MB in the standalone player. (This gets zipped down quite a bit, but still, it’s a lot.) Did we totally hose ourselves by having so many extra copies of the mesh included? Is there a way to mess around with the import settings on the animation files to slim them down any?

(This is using the Maya Batch FBX converter built into Maya 8.0)

You should be able to strip the actual mesh from the animation files and just have the bones.

The mesh will not be included because there is no dependency to the mesh.

You can turn on keyframe reduction in the import settings. Other than that try sharing animations between different characters.

OK, thanks, we’ll try that.