We have done all of our animations as separate Maya files (meshname@animationname.mb) because we felt that made it easier for the animators to update individual animations, as well as to make the naming system transparent.
I have just noticed that our animations now occupy 88 MB in the standalone player. (This gets zipped down quite a bit, but still, it’s a lot.) Did we totally hose ourselves by having so many extra copies of the mesh included? Is there a way to mess around with the import settings on the animation files to slim them down any?
(This is using the Maya Batch FBX converter built into Maya 8.0)