Separate Dead Zone Height/Width min and max fields

Hey there,

I’m making a 2D platformer game. What I’m looking for is a simple way to keep the camera stationary while I’m jumping, but follow me once I’m past a certain threshold.

The dead zone is an obvious good use case for this, except it controls the height both above AND below the player.
My player can jump quite high, so if I set the dead zone height slightly higher than his jump, this works great, except when my player is falling he has to actually go offscreen below before he’s out of the deadzone and the camera starts tagging along.

Is there any way we could separate the min and max values of the deadzone height, so I could have a deadzone height that starts centered on my player and I can make a deadzone that’s only above him?

I’m sure there are tricks to work around this issue my creating a custom script, but this seems like a useful feature that a lot of 2d designers would appreciate.

You can achieve this by adjusting the Screen Y setting.