Hi everyone,
I have a problem. I created a plain 3D object and i created a shader for it. Shader is a Transparent / VertexLit type. Everything works well this far.
Now we made a script and change the offset Y value from 1 to 2 and loop like that. now my tiling texture animated like traveling on this 3D plane. But unfortunately my transparency also moves with the offset value.
So questions is this: Can we have control on only main texture (for offset values), but don’t touch the alpha texture?
or give transparency with new image, not from the alpha channel?
or so you know any other way to do this?