I made an airplane model in Blender and imported it into Unity. Now,here is the problem:
I made two sets of wings as I plan player to be able to customize plane in game. As you can see the in screenshot both pairs of wings are visible and are overlaping.
The “dirty” way to achieve this would be to just link wing objects to script and make it deactivate “unneeded” wings.
Is there any more elegant way of doing this? I was thinking something like separating wings from the PlayerAircraft prefab and than making a script that would load just needed pair of wings, but still preserving relative position to the body of airplane.
Actualy, I can’t seem to find much info about what happens when I import models into Unity. All I do is drag the model onto the scene and make it a prefab so I can use it in other levels. What are the new untextured meshes that appear under the imported file name?