Seperate server - client

Hey everyone,

Im going to make a Multiplayer game and read the network tutorials here:http://unity3d.com/support/documentation/Components/Network%20Reference%20Guide.html

But I think theres not described how to create a seperate server, so not that a client is the server and client at the same time, but a central server where all clients have to connect to and synchronizes the states.
I think I need a seperated program for that or how that is going to be?

Hope someone can help me, thanks :slight_smile:

To do that, you will need to use a third party solution, such as Electroserver, Photon, or SmartFoxServer.

i hope these two links help you.

http://unity3d.com/support/documentation/ScriptReference/MasterServer-dedicatedServer.html