I’m trying to program up a menu in which clicking different buttons of a GUI.Toolbar reveal different submenus consisting of GUI.Toggles. Clicking the toolbar button again hides the toggles.
The problem is that I’m using GUI.changed to detect whether a toolbar button has been pressed, but pushing toggles also sets GUI.changed == true.
Could use your own global, which replaces GUI.changed:
subMenuType=-1; // open submenu (0-5). -1 means all are closed.
void OnGUI() {
// Main menu bottons "turn on" submenus by setting var:
if(GUI.Button( showSubMenu0 )) { subMenuType=0; }
if(GUI.Button( showSubMenu1 )) { subMenuType=1; }
// if you are super-cool, also set some sort of frameCount var,
// used to fade submenus in or something
if(subMenuType==0) { // checking our new subMenu var
...
if( GUI.Button( subM0ActionX )) {
Do actionX stuff
subMenuType=-1; // close submenu after an action
}
} // submenu0
}