SeqEvent allow you create powerful events without writing single line of code! You can create complex event sequences in a couple of seconds!
SeqEvent was developed with the core goals of flexibility, extensibility and control. This allows you to make any of your design goals or experiment with new ideas!
Hey there, I just got this and had a question. I am having an issue with making my game multiplayer. When it was single player I had no issues because the player was always in the scene, but now because the player has to be spawned sometimes he is not spawned quick enough for some of the actions to take place at the start of the game because the player isnt there yet. Example is my camera needs the player assigned which used to be fine because I just assign it in the inspector because the player was in scene. Now when my character spawns, the camera is not assigned anymore.
Which leads me to my question, would this asset be able to help me with that? Say, have an event of when my character actually spawns into the game, then automatically assign the camera to him, and anything else that requires the player to be in scene that may have got missed?
In the next update, we add a system of sequential events, then you can solve your task. That is, you can create an event in which, after the player is created, his camera will be assigned.
In the next update, we add a system of Sequential events, Import and Export events!
And also in each update we will add new events, what events you want to see in Ultimate Event?