Has anyone here tried to make “Sequential” particle effects, like those used in WoW? I’m thinking I would use it for a magic-spell framework, similar to those used in Torque games. There’s basically 4 parts of a sequence: cast, release, deliver, and impact. For a simple fireball, this would be: cast(player “charges up”, flames gather around player’s hands), release(player throws fireball), deliver(fireball flies through the air toward enemy), impact(explosion, enemy receives X damage). Basically, WoW-style particle effects*. Has anyone tried something like this in Unity?
*Footnote: Notice I didn’t say “WoW-caliber effects”. They don’t need to be awesome, just cool. ![]()