Hi.
I released game code generating and administrating tool remotely.
You can connect this tool with your own database(mysql) and codes can be stored in it and/or deleted, added from this standalone build or inside unity editor.
So uh, it’s a random string generator with optional mysql connection? I don’t get it. What can this be used for? Especially for 10 dollars. Needs more demos and info.
yes, random string and number password generator. And if you connect with your database, you don’t need to go to database each time you get passwords from it and/or delete those or revising work.
For example, your game has serial code which can unlock your game’s special item, and if you want to give some codes to others for marketing or sell the codes itself, you will need to make codes and administrating those code’s database.
It would be a thousand times more useful if it actually handled item unlocking. Say you pick an item and generate codes for it. Then the product would automatically fill the database and any scripts necessary to unlock that item. Right now it is just a string filler in the editor. You can do the same say in phpMyAdmin. You could say it’s good because it’s in the editor but I don’t see a point since you will still need to go to some proper sql manager to add all other items and logic.
A question, is it using the .net mysql libraries to make a connection?
I don’t know whether this is .net libraries, but this used just unity’s www connection and .php files came from highscore mechanic. and I added some tweak for massive numbers password inputting to mysql base.