Anyone ever try to interface a Unity application through a serial device (ie. RS 485, RS 232, etc.)? We are looking at the possibility of getting Unity to take input from a couple custom input devices and would appreciate any tips or leads on where to get started.
Thanks for the links AngryAnt. The “how to” with Mono seems very straightforward, but can it be that easy? What we’d like to do is use a custom controller to use as an input device. I can see how, by using “System.IO.Ports” I can read and write to a serial port, but can I use that to control an object on the screen? Just seems too easy, there’s got to be a catch…
The catch is translating the signals you’re getting from the device into button presses, but that shouldn’t be that big a deal - assuming you can really get the signals as described on those pages.