Hi guys, I have an error when build my game on windows phone 8. My scene runs fine on PC, but when I build and run it on my WP8 device, it show this error:
" A script behaviour has a different serialization layout when loading.
(Read 24 bytes but expected 252 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your script?"
I doubt that the error occur after I created some classes with tag [System.Serializable] in order to bring the List of those classes to Unity inspector. But, I am not sure because when I delete those classes the error still happen.
There is #if Unity_editor clause in PoolManager of PathologicalGames I purchased in asset store. However, when I create a test scene using Pool Manager, there is no error. So may be it not caused by PoolManger
So may be the error is not caused by these posibilities.
My Unity version is 4.5.4f1
I still stuck right here!, please help!