I’m attempting to save my game with serialization like so:
worldData data = m_WorldData;
Stream stream = File.Open(GetiPhoneDocumentsPath()+"/MySavedGame.game", FileMode.Create);
BinaryFormatter bformatter = new BinaryFormatter();
bformatter.Binder = new VersionDeserializationBinder();
Debug.Log ("Writing Information");
bformatter.Serialize(stream, data);
stream.Close();
This works fine on the PC, but on iPhone it gives the following reflection error. Does anyone have any idea what the problem may be?
ExecutionEngineException: Attempting to JIT compile method 'List`1__TypeMetadata:.ctor ()' while running with --aot-only.
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.CreateMemberTypeMetadata (System.Type type) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.GetObjectData (System.Object obj, System.Runtime.Serialization.Formatters.Binary.TypeMetadata& metadata, System.Object& data) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteObject (System.IO.BinaryWriter writer, Int64 id, System.Object obj) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteObjectInstance (System.IO.BinaryWriter writer, System.Object obj, Boolean isValueObject) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteQueuedObjects (System.IO.BinaryWriter writer) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteObjectGraph (System.IO.BinaryWriter writer, System.Object obj, System.Runtime.Remoting.Messaging.Header[] headers) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize (System.IO.Stream serializationStream, System.Object graph, System.Runtime.Remoting.Messaging.Header[] headers) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize (System.IO.Stream serializationStream, System.Object graph) [0x00000] in <filename unknown>:0
at WorldGameObject.Save () [0x00000] in <filename unknown>:0
at HUD.OnGUI () [0x00000] in <filename unknown>:0