Hi, what could be causing the following exception, when running an app with Sentis on iOS? The same app runs fine on MacOS.
SerializationException: Unable to load type Unity.Sentis.Layers.Resize required for deserialization.
at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0
at Unity.Sentis.ModelLoader.ReadObject[T] (System.IO.Stream stream) [0x00000] in <00000000000000000000000000000000>:0
at Unity.Sentis.ModelLoader.LoadModelDesc (System.IO.Stream stream, Unity.Sentis.Model& model) [0x00000] in <00000000000000000000000000000000>:0
at Unity.Sentis.ModelLoader.Load (Unity.Sentis.ModelAsset modelAsset) [0x00000] in <00000000000000000000000000000000>:0