Serialize game objects in Unity~

Hey guys! Im trying to set up some Serialization (Both too memory and file) for saving games… and saving replay like data:

Anyway, is there some way to Serialize GameObjects in Unity? If not is there some way to replace Scripts and components on Gameobjects?? I’m not sure what Serialization functionality is in unity :stuck_out_tongue:

Any help would be awesome :slight_smile:

Thanks: Daniel

I asked this same question a few days ago, the owner of this project

Responded to me.

Working very well so far, and really did only take a few minutes reading to get some basics working. I can’t personally comment as to it’s robustness in bigger projects yet, but it seems a lot of people are using it.