Hello
I have looked through numerous serialize threads and all of them want a way to serialize complex structures / whole scene states or something similar. But all I am looking is a way to same a GameObject created with OBJLoader created by AARO04130.
Is there a simple way to save that GameObject into a new file so that the old .obj file is not needed anymore and later load it?
Basically I have some default prefab models that can be used by the user. But I want to add a way that a user can load new models. Right now when user creates a room with different models all the models are saved into strings
("Original name:{0};" +"name:{1};position:{2};rotation:{3};color:{4};scale:{5};TAG:{6}",)
And later loaded with
(tempObj = (GameObject)Resources.Load (pathResource + orgName);)
But is there a way to get that GameObject that was loaded from a OBJ and make it so that i can save it’s info the same way I do with prefabs? Or do I have to create a new save and load script for them?