i want to have channels in my game to ONLY serialize data and rpc to them, is there already a function for this?
if not, then does anyone know how it would be done?? I have been scratching my noggin about this for days now and cannot seem to find the answer.
I am currently using this function :
void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
Also I would rather not go the route of making rooms.