Hello everyone !
I am creating Texture3D using a script as described in the documentation and I assign it on a material.
For the moment the texture is not saved and each time I launch the Editor, I need to create the texture again, I think that it will be the same if I make a build.
I don’t think that calling the Texture3D create function on start is a good idea because of performance.
How can I serialize it ? Or maybe is it possible to create an asset with this Texture3D ?