[SerializeField] Collider[] : inspector workflow

Hi,

I have a GameObject that I want to set up & for that I need a reference to the Collider of some of its children / grandchildren.

I’m currently using a Collider in the parent GameObject, and manually drag the relevant Colliders in it.

I read that Unity cannot properly serialize arrays … So, my Question : is it safe to do it this way ? And if not, how should I tackle this ?
I would like to reuse my script on other similar GameObjects if possible.

Thanks !

Where did you read this?

Unity has no problem serialising normal arrays of List's.

Refer to the manual for what Unity can and can’t serialize: Unity - Manual: Script serialization

Thank you for the link !
I have searched quite a bit and never came across that one (hence the question).