Hi,
I have a GameObject that I want to set up & for that I need a reference to the Collider of some of its children / grandchildren.
I’m currently using a Collider in the parent GameObject, and manually drag the relevant Colliders in it.
I read that Unity cannot properly serialize arrays … So, my Question : is it safe to do it this way ? And if not, how should I tackle this ?
I would like to reuse my script on other similar GameObjects if possible.
Thanks !