Hi All,
I have a month to produce a short demo of a interactive technical manual made with unity. I have just installed Unity and I have my 3d model (of some landing gear) imported as an fbx from 3dsmax and now as I am a beginner in using game engines completely, i have no idea where to go from here, where to start learning, so any help will be much appreciated!
To give some examples of what im trying to creating. if you look at this demo reel:
http://www.daden.co.uk/unity-serious-games-highlight-reel/
00:08 - 00:10 - the peice of landing gear that can be rotated, I am wanting to have this inside a GUI similar to 0:18 - 0:22 with options which will show an animation of assembly and diseembly of parts on the landing gear.
I have found a company that make this sort of thing called heartwood http://hwd3d.com/ as another example.
Does anyone have any information on how you can create a model that you can minupulate in realtime, what i should try learning first? best way to create a interface with Unity? Or any other advice on how i should go about this project?
Many thanks!