I have two customers reporting this error after an update yesterday with a build on 5.3.5p2 running on Windows 10-64 bit:
Initialize engine version: 5.3.5p2 (3103edb99077)
Failed to load 'D:/Spill/SteamLibrary/steamapps/common/Design it Drive it Speedboats/DIDIBoats_Data/Plugins/OVRPlugin.dll' with error 'Den angitte modulen ble ikke funnet.
'.
(Filename: Line: 117)
VR: Oculus could not be loaded: Failed to load symbol ovrp_PreInitialize.
(Filename: Line: 107)
VR: Oculus could not be loaded: Failed to load symbol ovrp_GetInitialized.
(Filename: Line: 107)
VR: Oculus could not be loaded: Failed to load symbol ovrp_Initialize.
(Filename: Line: 107)
VR: Oculus could not be loaded: Failed to load symbol ovrp_Shutdown.
(Filename: Line: 107)
VR: Oculus could not be loaded: Failed to load symbol ovrp_GetVersion.
Etc..
For some reason it’s not able to load OVRPlugin.dll. This customer does not have an Oculus Rift or the software installed. While looking for a solution I found this:
Same problem so I sent one of the customers the version of the OVRPlugin.dll referenced here which didn’t work (not surprising as Oculus says it’s only for a specific, slightly older version of Unity).
Anyone have any idea what to do here? What version of OVRPlugin.dll should I be giving him as a replacement and where can I get it? Has this type of thing been fixed in any of the 5.4 versions (I’m building with 5.3.5p2 now)? I have a couple of hundred customers that are yet to update who could potentially have this problem and am at this point expecting to to get hit by this from every single one of them running Windows 10 - 64 bit. These people aren’t even using the Rift.
I posted this in the support area and received no replies. Does anyone know a build of Unity that doesn’t have this problem? Is anyone running Rift builds on Windows 10 - 64 bit successfully on any version of Unity?