Serious Rendering Issue - editor vs build

This is now my last attempt at trying to resolve this issue… I am running out of ideas on how to fix this problem. This has happened to me before on the same project, to the point I completely started a new project from scratch.

My issue is that I am having some very strange artifacts / corruptions going on with a test build. In editor everything looks great, but as soon as I do a test build, it all goes to crap. I have no idea what I am doing wrong, and I honestly don’t think I am. I am simply just trying to set up my environments.

It is very hard for me to explain via text so I recorded a video:

As you can see in editor it looks great, but as soon as I test it out in a build mode…

I have tried everything I could think of, like I said even to the point of starting a whole new project from scratch, and this is my 2nd attempt… and I simply just can not waste anymore time with this.

So I really hope someone here can at least point me in the right direction as far as what the issue could be.

Things I have done:
Started a whole project from scratch
Re imported all the assets
cleared GI Cache, rebuilt the lighting.
Changed rendering options(forward / differed)
Disabled / enabled objects in the scene.
Changed pretty much every quality / player setting by trial and error.

And much more.

@aflatau It may not be that, but i had this error once aswell, editor tests were perfect but as soon as i tried to get the build mode tests, everything was fucked up.

I realized few hours later that in my build settings i was building some other scenes than the one i was testing in editor. Be careful if you used to build some scenes that you deleted by the time, you may are trying to still build them.

Anyway i think the error might come from the scenes you’re building.

I’m having similar problems in on of my project

I solved it by transferring my project to another PC to build on that one instead

also, have u checked ur player settings? I have heard awfully many times its source of advance problems

@aflatau

anyway i watched ur video and I got to say looks pretty good wish u the best

May i ask what kind of game ur doing?

After some huge research, our team (GQG) found out what is causing the problem. This is unity’s problem since it doesn’t allow asset files more then 4gb. This counts even scenes. So we have 2 solutions:

1)Either use asset bundles to separate huge files.
2)Compress your sprites and textures as much as you can.