Server and WebPlayer

I plan to create a online game using unity3d.
The game server will developed by myself and used C#.
now, there two questions.
1 can web player use socket to connect a remote tcp server?
2 can web player use local data cathe to speed game?

thank u

  1. Google for Unity Socket Webplayer and I get: http://unity3d.com/support/documentation/Manual/Security%20Sandbox.html.
  2. Google for Unity Webplayer Cache and I get: How does the webplayer caching work? - Questions & Answers - Unity Discussions

Thank you Granhanm, but the first link is broken now.