Hi all,
I have a Linux server running a test allocation now but I am getting an error in the logs. This build runs fine in editor and doesn’t throw any null exceptions.
There is also a signo 11 error, too much cpu for 0 players. But I am not sure if that is because of the missing server object. the log isn’t specific enough to tell where the error originates from as far as I can tell.
Server had issues (is using too much CPU for 0 players [115.99458 > 82]) for 120 seconds (Restarted 0 time(s))
Mono path[0] = ‘/game/build_Data/Managed’
Mono config path = ‘/game/build_Data/MonoBleedingEdge/etc’
Preloaded ‘lib_burst_generated.so’
Initialize engine version: 2021.3.11f1 (0a5ca18544bf)
[Subsystems] Discovering subsystems at path /game/build_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
FMOD initialized on nosound output
Begin MonoManager ReloadAssembly
- Completed reload, in 0.076 seconds
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader GUI/Text Shader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
The referenced script on this Behaviour (Game Object ‘Server’) is missing!
UnloadTime: 0.969672 ms
SQP server: SQP server started on 0.0.0.0:9010
SQP server: SQP server started on 0.0.0.0:9010
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Caught fatal signal - signo:11 code:0 errno:0 addr:(nil)
Obtained 4 stack frames.
#0 0x007f1b4a0be420 in funlockfile
#1 0x007f1b4b02f98c in void std::vector<unsigned int, std::allocator >::_M_assign_aux<__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator > > >(__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator > >, __gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator > >, std::forward_iterator_tag)
#2 0x007f1b4aa6e748 in _fini
#3 0x00000041d590bf in (wrapper managed-to-native) UnityEngine.Component:GetComponentsForListInternal (UnityEngine.Component,System.Type,object)
Executing Unity Signal Handler
[Netcode] ShutdownInternal
Setting up 1 worker threads for Enlighten.
Output may be truncated for performance
Thanks for all your help