Server readiness problems

Hello, I’m implementing the server readiness on my server hosted on game server hosting, but I may don’t understand how this feature works.
I set the server readiness tick in build configuration and then I triggered the allocation via API. This is a sample result that I always get.

{
"allocationId": "f14ad29d-3993-4fde-a0fe-b168220d1c8f",
"buildConfigurationId": ********,
"created": "2024-07-02T07:25:11.487Z",
"fleetId": "***********",
"fulfilled": "2024-07-02T07:25:11Z",
"gamePort": 9100,
"ipv4": "*********",
"ipv6": "",
"machineId": 8066766,
"readiness": true,
"regionId": "81c45693-feb0-4380-b940-d149574cf63e",
"requestId": "5140dd42-5c86-4927-b5ec-2eb3673ca7a1",
"requested": "2024-07-02T07:25:11Z",
"serverId": 72814851
}

So allocation request is right, but the readiness parameter is always true.
Here’s what I tried in server code:

  • I tried to not call ReadyServerForPlayersAsync at all in server code.
  • I tried to call it in Allocation event callback after a delay of 10 seconds so I can see if anything change before and after the call of the ReadyServerForPlayersAsync function, nothing changed, readiness is always true.
  • I tried to call UnreadyServerForPlayersAsync in Awake function before all initialization and in allocate callback, result still the same