Server sent events and Unity

Heyo! Some people will probably have heard about the (somewhat) new standard of server sent events:

https://www.w3.org/TR/eventsource/

The idea is to replicate server domain events to the client, leveraging all the advantages of push models without the overhead of WebSockets. This works amazingly with Redux - but that’s a story for a different day.

Question: Are there good clients for the SSE Standard, who here has used them?

Bump!

Bump!!!

Bump

Found a gist using generic C# classes to support SSE:

Haven’t had a chance to try adapting it for Unity yet, but seems like a decent starting point. The SSE spec doesn’t seem too complicated, which is also a plus.