Hi, does anyone know of or explored server side rendering and input with personal server management, or in other words Google Stadia but not going though google and using your own server(cloud service).
I have several uses for this tech but not in games and especially not in big publisher studios either, I don’t need the lag to be anything special for the use cases.
You can build custom tech like this, but it would probably not have an overall benefit for most people. Pushing the games to client and doing client side rendering offers the best scalability. If you render on the server side and then stream the video frames to thin clients, it will require a lot of server side resources and a lot of bandwidth to scale.
What is your use case for this idea? Is it a one off design for yourself or is it a design for many people to use?
It would mainly be not for games, more like improving webgl rendering in education and medical industry areas that are running on frankly rubbish hard ware but would aim for greater rendering fidelity and flexibility i.e. where my clients don’t like release more and more apps on the stores but want it all on ios/android the same.
Hi there, just wondering if you managed to find any server side rendering solutions for your WebGL scenes? I have a similar requirement for an academic client who want to view detailed environments but through largely non graphic enabled hardware. Would be interested to hear what you discovered if you could kindly share your insights?
I haven’t tried it yet, but you might want to take a look at the Render Streaming package. I don’t believe it existed at the time this thread was created.