What I try to achieve is the following:
Host choses character in Scene1(MainMenu)
Host starts game and changes to Scene 2(World to play in)
Client connects to Host
Client choses character in Scene1
Client clicks “join world” and spawns in Scene2
What happens right now:
Host works fine
Client connects to host and gets forced into Scene due to ServerChangeScene() … how can I make the client stay in his Scene instead of being dragged into Scene2?