Services, Performance: How to set "Affected Versions" for PC/Mac?

In the Unity Performance services, how do you set the “Affected Versions” value? For all my projects it’s been “0.1”. I’ve seen a couple questions specify how to do this for iOS/Android, but how do you do it when your project is exclusively for PC/Mac?

Here’s a screenshot of the column, in the bottom left. The value has always been 0.1. Thanks!

Problem seems to be solved. After the latest update under Player Settings a field called Version* is usable, even when building to PC/Mac. No need to switch to iOS/Android to modify that value each time I build.