i have a gameobject named activator that’s inactive and greyed out on the hierarchy however even though 'if (gone) is true it still wont be active.
if (Gone)
{
Activator.SetActive(true);
}
i have a gameobject named activator that’s inactive and greyed out on the hierarchy however even though 'if (gone) is true it still wont be active.
if (Gone)
{
Activator.SetActive(true);
}
Is the script that is trying to run this if statement attached to the activator gameobject? If so, scripts will not run on an object that is inactive in the hierarchy.