Hello everyone,
I have a scriptable object that i use to create weapons.
[CreateAssetMenu(fileName = "New weapon", menuName = "Weapon")]
public class WeaponData : ScriptableObject
{
public string name_;
public Sprite sprite;
public bool ranged;
public int energy;
}
I try to give each weapons 1 to 25 slots. In order to set spells in these slots.
I think the best solution is to use an array
My problem is that i don’t see how to do it.
Can you help me?