I’ve setup a lot of animation events on animations that are on a model, but the problem I have got is I have a single animation, picture below, and I can’t see how I can set an animation event on a single animation not relating to it’s model, is it possible ?
yes, for clip that are not imported the workflow is a little bit different.
In this case animation event are created in the animation window. Select your gameobject with the animator component containning this animation clip. Select this clip and add event.