How to edit AssetBundle name of an folder, using C# ?
This can be done by simply selecting it from drop down list, but i would like to automate this…
Here is an SS
How to edit AssetBundle name of an folder, using C# ?
This can be done by simply selecting it from drop down list, but i would like to automate this…
Here is an SS
AssetImporter assetImporter = AssetImporter.GetAtPath(“Assets/Meshes/Maps/LevelName.unity”);
assetImporter.assetBundleName = “myLevel-scene”;
assetImporter.SaveAndReimport();
Use AssetImporter.GetAtPath. This method works for directory.
string assetPath = AssetDatabase.GetAssetPath(yourGameObject);
AssetImporter.GetAtPath(assetPath).SetAssetBundleNameAndVariant(“somebundlename”, “”);