As simple as is sounds. I’m trying to instantiate an Image, but can’t parent it to the canvas since there is no transform (only RectTransform).
RectTransform live = Instantiate(liveImg) as RectTransform;
live.parent = transform;
… and yeah, this script is attached to the canvas
If liveImg is a reference to an Image component, then
Image live = Instantiate(liveImg) as Image;
live.transform.parent = transform;
If livImg is a reference to a game object or prefab, then
GameObject live = Instantiate(liveImg) as GameObject;
live.transform.parent = transform;
RectTransform class is inhereted from Transform, therefore whenever you need a reference to Transform you may use a reference to RectTransform instead.
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