Set columns when importing sprites to tilemap palette

Is there a way to set the number of columns in the palette when importing sprites? I have a tilesheet that is already exactly how I want the palette to look, but when I drag all of the split out sprites to the palette the number of columns is off by one so my groupings are all off. Any way to easily adjust this?

Yeah I had that too. You have to drag and drop the overarching texture atlas and not the individual tile slices. Then it should look exactly like in the sprite atlas.

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Thanks! That helps a TON! Not sure how this could be more obvious, but good to know.