I’m trying to set the destination of an agent when it spawns, but, as I intanciate it, Unity returns this error:
I’ve seen posts where people recommend using agent.Warp instead of transform.position, but I’m not even setting its position, because I’m spawning it from another object.
Good day Uri677 !
I supose you are instantiating the object, and then moving its position where you want.
When an object have a NAvMeshAgent, is better use this to change iots posotion:
This way the object is placed over the NavMeshArea ready for setting its destination.
If helpped, please accept the answeer