Set fps from default 30 to 60 on iOS and Unity 3.5.3?

When I compile from Unity 3.5.3 to iOS device the game is pegged at 30fps … I use to solve this in previous Unity version by editing a variable in .mm file in Xcode but that same file no longer is clear how to force game to run at 60fps.

I found some posts about using Application.targetFrameRate = 60;

Where exactly does one set Application.targetFrameRate = 60;? I’m now running 3.5.3 and its not clear where to set this … :-/

I assume in a script but does it matter which one or where in Unity?

Set it in code wherever you want. You can change it at any time.

Most of the time you will want to do it in the Awake function of a script that is present when a scene opens.

Btw, is there a special reason for not to upgrade from 3.5.3? If you tend to get your app running in iOS 6.0 properly, you’ll need a more recent version.