When I compile from Unity 3.5.3 to iOS device the game is pegged at 30fps … I use to solve this in previous Unity version by editing a variable in .mm file in Xcode but that same file no longer is clear how to force game to run at 60fps.
I found some posts about using Application.targetFrameRate = 60;
Where exactly does one set Application.targetFrameRate = 60;? I’m now running 3.5.3 and its not clear where to set this … :-/
I assume in a script but does it matter which one or where in Unity?