Set local acceleration on cloth?

Is this possible? I've only found external and random acceleration- any way to make it local ?

Use TransformDirection method to easily convert global direction to transform local direction.

using UnityEngine;

public class ClothRenderer : MonoBehaviour
{

    public Vector3 externalAcceleration = new Vector3(0f, 0f, -4f);
    public Vector3 randomAcceleration = new Vector3(1f, 1f, 0f);
    public Cloth cloth;

    private void FixedUpdate(){
        cloth.externalAcceleration = transform.TransformDirection(externalAcceleration);
        cloth.randomAcceleration = transform.TransformDirection(randomAcceleration);
    }

}

This won’t work for me because I’m making a mod for a game that doesn’t load custom scripts.