Hello Unity Community,
i try to set a material to every meshrenderer in the inspector but its not working. i dont get an error but nothing happens. i think i did something wrong in the part with foreach but i dont know what. here is my code (c#):
using UnityEngine;
using System.Collections;
public class Weather : MonoBehaviour {
public Material newMaterialRef;
public GameObject GOToDisable;
public MeshRenderer[] ObjectsGetWet;
int Variable;
void Start ()
{
Variable = Random.Range (0, 5);
print (Variable);
if (Variable == 2) {
GOToDisable.SetActive (true);
//Rend01.material = newMaterialRef;
foreach(MeshRenderer renderer in GetComponents<MeshRenderer>())
{
renderer.material = newMaterialRef;
}
}
if (Variable == 4) {
GOToDisable.SetActive (true);
//Rend01.material = newMaterialRef;
foreach(MeshRenderer renderer in GetComponents<MeshRenderer>())
{
renderer.material = newMaterialRef;
}
}
}
}