I’d like to know if there is a way to store the vertex colors directly in the meshes at object import, instead of assigning them on runtime .
Unity show a way to modifiy the mesh color here :
My process is this one at the moment :
what annoys me is using a dictionary , and assigning the vertex color on runtime via mesh.color.
it works fine as a test on a cube ( 8 vertices => 24 vertex colors *)…
but i project in one scene around 2.000 objects , 66.000 vertices per objects ( now that we can !) and i like to keep the assets clean right on their import… I cannot find any references regarding that mesh.color storage or how to assign the vertex color data directly in the asset .
*why 24 and not 8 ? some hints here : c# - Set color for each vertex in a triangle - Stack Overflow