Hiho, my game has a min. resolution of 320x480 or 480x320 at wich it still looks good. I want to make sure, that people with devices that have lower resolutions will not even see my game in the Google Play store. Is there a way to do this within Unity or would I have to mess around in some manifest files to do this?
Interesting where for today do you saw android device with a display resolution less than 480x320? But if you want to restrict a display resolution, in Unity can set minSdk as IceCream. Or it is possible to add necessary lines to Manifest.xml. Watch help of google for developers for support-screens.