Set multiple sprite transfrom to their parent texture.

So I have a 100 sprite (npc… props… etc…) and I have to place them 1 by 1 in the unity scene… Is there a way I can place mutliple sprite in the scene but with the position the parent texture

so were you trying to place the sprites based on the colours/materials they have on them?

you could try adding multiple ones in using tags by assigning tags to all of your sprites and spawning them in via c# script and referencing all of your tagged objects